Hmm, explain to me how a 2nd level fighter or barbarian can get 3 attacks and do 6-24 points of damage in one round? A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Melvin makes his normal full-attack with his weapon. Spellstrike is not an action. R Spell requires a requisite religion or race. Paizo Publishing" Melvin has confirmed the critical hit! [1a] You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. (or 22 with Vital Strike). [2b] If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. I guess I feel that probably not many people are playing a straight fighter class due to these stronger skill-sets of other classes, kind of like in an MMORPG where there are a few of the "regular" classes and a MANY of the types that receive better (especially in PvP) skills. I put it there because if I said "Everything Sparky can do, Melvin can also do" it would include the claws, which I only used to avoid TWF confusion and still get more than one attack. Bort also Power Attack. Because crits need to be confirmed, figuring in criticals here favors the fighter. The PC magus can't do that, if he uses both of his spells in one encounter, he's pretty much gimped for the day. He rolls his first claw attack: a d20, and adds 1 because Sparky has 12 Strength. (If Melvin was using a Battleaxe instead of a Longsword, the spell damage would still only double, even though the Battleaxe is an x3 weapon), Sparky walks up, demanding an explanation. I think that would simplify things a whole bunch. Grick you are my hero, just two days ago I considered asking you to do this threat, but I didn't want to bother you. I think 1d6/lv all at once and 1d6/lv over however many rounds seems fairly balanced. I respectfully ask that you read it again. Round 2: Melvin decides to put the hurt on Clunky. Round one he gets to full attack, uses spell combat, and hits, discharges, then casts again, makes his concentration check, hits and discharges. Not to mention if the enemy is wearing metal armor, the Magus using Shocking Grasp will be +3 to hit (which gives him a +1 after the -2 for Spell Combat). I have the same issue with Druid pets in Pathfinder. Each touch channels negative energy that deals 1d6 points of damage. This really deserves its own thread in the rules forum with lots of FAQ flagging. Looking at the Wizard spell list, the only offensive ones seem to be Shocking Grasp and Bestow Curse. Round two: Magus is out of spells. Magus: I am not being argumentative in any way, and I hope no one is misconstruing what I am saying as belligerent or antagonistic. However if you cast Shocking Grasp, SpellStrike kicks in. That's what he's going to do! With the death of Clunky, Melvin goes up a level! *shrug*. In the second example you quoted, Sparky was making a melee touch attack, not an unarmed attack or attack with natural weapon. Declare Spell Combat(Full Round action). Round 3! 1. Calming Touch (Sp): You can touch a creature as a standard action to heal it of 1d6 points of damage + 1 point per cleric level. Isn't it advantageous enough as it stands (especially at 2nd level), with the touch spell being delivered and the ability to use a full-round action to also cast another spell? Stumpy the Orc teleports in from the Plane of Orcs, intent on destroying Melvin, then taking Sparky as his wife. Access to one of, if not the, best spell lists in the game. Here's my take on how I think Chill Touch is intended to function (this is my interpretation, and I could be wrong): I think the most likely scenario is that the spell allows you to make a number of touch attacks equal to your caster level. This usually means the opponent will be harder to hit. Then makes 1 or 2 attacks at -2 to hit against this BBEG. 2017-07-28, 06:25 PM. By the rules, it's the same for Spellstrike as it is for an unarmed attack or natural weapon, hit VS normal AC. It isn't a exploit it is how the class works. His result is 18, terrific! Is not mandatory, but is nice to have. You'll probably see that while the magus has pretty good burst damage, that's just about it. Summoner (Chained) (A Tier) Balazar is Pathfinder's iconic gnome Summoner, his Eidolon's name is Padrig. If the spell allows you to touch targets over multiple rounds, touching 6 … Also, if you have the wand wielder arcana, you can spellstrike any wand-cast touch spell. Melvin is surprised by Clunky the Orc! So long as you get your Magical Tails (and you simply must do that) you won’t lack for Enchantment spells. It even mentions being able to use them together right in the text. Bonus points for pointing out ray spells that can fire > 3 rays if there are any. Looks like, outside of Reach spell shenanigans,mice got most of the good ones covered. His result is 16, hooray. So long as you get your Magical Tails (and you simply must do that) you won’t lack for Enchantment spells. 3b. So let's do expected damage. IMO, frostbite is the best spell for Myrmidarch. Ha HA! A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. Sparky the Sorcerer spies Clunky the Orc standing ten feet away. That's IF he doesn't score a crit and with no other Feats to assist in the attacks. He hits on the free attack, dealing 1d8+1 damage from the longsword, and then makes his normal attack. of He starts by casting Shield, and doing so defensively. When using Spell Combat, Melvin can make his normal full-attack with his weapon, and he can also cast a Magus spell with a casting time of 1 standard action. Melvin then moves 30 feet to get adjacent to Bumpy. and under full attack: Spellstrike (Level 2): “Whenever the magus casts a spell with the range of touch, he can deliver the spell through any weapon he is wielding as part of a melee attack.” This allows you to add any feats (weapon focus), weapon enhancement bonuses, weapon damage, etc to the attack. If you are already holding an object, you can attempt to absorb it; otherwise, you may touch an object as a standard action separate from You can, however, still take the free touch attack that comes with the casting of such spells. Question unclear. He casts Shocking Grasp, defensively. Touch of bloodletting causes exhaustion, touch of slime for some gooey con damage, and there's always the classic vampiric touch. His result is 17, quite good. Living Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The upside is that the Magus becomes pretty versatile with the ability to have spells prepared. Magus full round action: 2 attacks (Spell combat), Monk standard action: 1 attack The only movement you can take during a full attack is a 5-foot step. 19 people marked this as FAQ candidate. But the concept seems to hurt some people's heads. You have the benefit of a full understanding of Touch Spells. You attack first, if you hit, the spell discharges. Well hold your horses. But Melvin isn't done yet, he still gets to cast a spell because he's using Spell Combat. You absorb the next object your hand touches into your body. I see a lot of people complain that the Magus is overpowered because of this... As someone that currently plays one, I can tell you that, while I am a bit biased in my opinion, I do not think this is the case. But not you! Melvin's longsword threatens a critical hit on a roll of 19–20. You can take a 5-foot step before, during, or after your other actions in the round. I've never had any problems adjudicating this, even in editions that didn't even specify Touch AC. The melee Magus that Monstrous Physique-s into a multiple-melee-attack form can do so because the spell is delivered by touch. It's long been a strangely written spell. 1d6 + caster levels damage with multiple charges means at level 9 you can Full-attack + Rapid shot + Many Shot for extra 4d6 + 36 damage each round. Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of "touch" from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Assuming he hits, can he use Spellstrike to use the second charge on the Chill Touch spell with this second attack, even though it is still the same round? Now a fighter with feats can, with about the same chances, deal the following: Move action- Moves up to the fight (while the magus cannot do this in your example). I personally love Frostbite but, assuming I'm reading it right, it's less awesome for Myrmidarchs. He rolls his attack: a d20, and adds 1 because Sparky has 12 Strength. I have a question concerning spells that allow multiple touch attacks. + 0.2a added citation [4] and reference As part of casting this spell, Sparky gets to touch as a free action [1a] and can move before doing so [1b]. 6 comments. Ultimate Campaign includes some wonderful content about how to handle pets in your game. In general he barely treads water. Snowball, Scorching Ray, and Gloombind spam it is! Maggy uses her 1 bab and 12 str to swing with +0 to hit, with both swings and deal 1d8+1d6+3 (1d8+1+1d6+2) for an average of 21 total damage. Melvin makes his normal full-attack with his weapon. Some touch spells allow you to touch multiple targets. Does the Touch effect go off, but without the weapon damage? Melvin takes a full-round action to use Spell Combat. Melvin has a Longsword. Description: Used 2017 Nissan Pathfinder SL for sale in Avenel, NJ priced at $24,959. You can touch up to 6 willing targets as part of the casting, but all targets of the spell must be touched in the same round that you finish casting the spell. Only through dialogue and reflection may one arrive at a conclusion. 17! Break – Make the equipment of your enemies less effective. Really, just ignore it, pretend you've never heard of it. 5b. The enemies are supposed to lose. Any bonuses you have using that weapon will apply. tldr:Magus has much lower to hit than a normal fighting class, and requires her very limited spells to do damage on par with them, where they have lots of rounds of rage, and rage powers, or feats that are always on, and much better chance to hit. Yes, the 5 ft step can be used durring other actions. Your DM may of course rule otherwise.). He moves up to Clunky, and touches him. I would appreciate any corrections or suggestions, both in spelling/grammar/style as well as content. Sorcerer Weaknesses: Gain spell slots one level later than Wizards. I fully understand how touch spells work, and those magus abilities make sense! You definitely want octavia to use ranged touch attack spells, so weapon focus ray is a decent pick for her. With the way feats and whatnot are given the different classes tend to shine more or less at different periods. *Unless he's multiclassed as a monk, taken Unarmed Strike feat, or otherwise has a natural attack he is proficient in, of course. It just doesn't jive in my head. Also note that many colored items are also links to the Paizo SRD. This means the only movement Melvin can make during Spell Combat is a 5' step, and he can do so before, during, or after the action. (A, B, and C fulfilled!). Ignore Spellstrike for now. He uses Arcane Mark to keep using Spell Combat. [2] His first hit would have dealt not only 1d8+1 slashing damage, but 1d6 negative energy damage (and 1 Str damage if Lumpy failed his save). (make concentration check & hit 1st time) 50%x55%x (13.5 + 40%x6.5) = 8.05 If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. I'll either strike that part, or change Sparky to use fists instead of claws. If he misses, he won't do any weapon damage to the enemy but will still have the charge of his spell. Now neither of these characters are well optimized, but i'm not comparing super builds, I'm comparing the abilities, and improvements made to one character can be made to the other. His damage is, however, spikey, so he can get a deal of glory. Cleric. 4) “Armed” Unarmed Attacks: Sometimes a character's or creature's unarmed attack counts as an armed attack. If successful, this melee attack deals its normal damage as well as the effects of the spell. I'm thinking of adjusting this where there is no additional melee attack with the weapon. While this bonus certainly applies to touch attacks made to deliver Shocking Grasp, check with your DM to find out if he allows it on attacks made with Spellstrike. Not wrong, just maybe unneeded detail, unless you go on to use it in an example. In the olde days of D&D one had to multi-class to get this kind of power, so the balance was built into the experience system. He "can" deliver it, meaning it's his choice. Hi, I'd like to play a Sorcerer - with focus on touch spells. [1a] Because he has Spellstrike, he can (and will) choose to deliver that attack with his sword. Bort with his 14 str, rage, and PA swings at +4 and deals 2d6+6+3 average of 16 with a standard attack action, not a full attack. He rolls his attack: a d20, and adds 1 because Melvin has 12 Strength, and he also includes his -2 penalty for using Spell Combat. It's not about which hand, it's about what he's doing with it. Thanks! Cast touch healing spells from a distance. He rolls his attack: a d20, and adds 1 because Sparky has 12 Strength. That breaks all the existing rules about how touch spells work, without any of the flavor or clarifications of other somewhat similar spells (like Produce Flame). He rolls his attack: a d20, and adds 1 because Melvin has 12 Strength, and he also includes his -2 penalty for using Spell Combat. It says something in there about a free attack! Sparky gives up his move action and ends his turn. to 50 Haha, actually, when I first read it that was my first thought. Clunky moves up and attacks Sparky, but misses. Maggy uses her full attack and swings with say a -1 to hit due to her 12 str to do 1d8+1 vs regular AC, and 1d6 if she hits touch. Too much is never enough for a Rime spell though. ) Sparky was making a touch spell, contact. They do n't have the exact same weapon for both of his attacks the class, try playing one! 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